The 2nd International Conference on Behavioral, Economic, and Socio-Cultural Computing (BESC2015) will take place in Nanjing, October 30 - November 1, 2015. BESC aims to become a premier forum in which academic researchers and industry practitioners from data mining, statistics and analytics, business and marketing, finance and politics, and behavioral, economic, social and psychological sciences could present updated research efforts and progresses on foundational and emerging interdisciplinary topics of BESC, exchange new ideas and identify future research directions. BESC is technically sponsored by IEEE CIS and SIGKDD.

All accepted conference papers will be published by IEEE and included in the IEEE Xplore Digital Library and EI Compendex. Authors of high-quality papers will be invited to submit revised and expanded version of their papers to be considered for publication in a special issues on
- World Wide Web Journal (SCI-indexed)
- Journal of Systems Science and Systems Engineering (SCI-indexed)
- Social Network Analysis and Mining (Springer)
- Evolutionary and Institutional Economics Review (Springer)
- Data Science and Deep Analytics (Springer, forthcoming)

We call for papers on any topics of advanced data mining and applications, including but not limited to:
Social Computing and Applications
* Social behavior
* Social network analysis and mining
* Semantic web
* Social intelligence
* Security, privacy, trust and cryptography in social contexts
* Social commerce and related applications
* Social recommendation
* Data mining
Behavioral and Economic Computing
* Agent-based modeling
* Artificial/experimental markets
* Asset pricing
* Computational finance
* Financial crises
* Monetary policy
* Optimization
* Volatility modeling
* Evolutionary economics
Information Management and Systems
* Decision Analytics
* E-Business
* Societal impacts of IS
* Human behavior and IS
* IS in healthcare
* IS security and privacy
* IS strategy, structure and organizational impacts
* Service science and IS
Digital Humanities
* Digital media
* Digital humanities
* Digital games and learning
* Digital footprints and privacy
* Twitter histories creation
* Crowd dynamics
* Digital arts
* Mobile technologies
* Activity streams and experience design

Submission and Publication
Paper submissions should be limited to a maximum of seven (7) pages, in the IEEE 2-column format. All Submitted papers (via will be reviewed by the Program Committee on the basis of technical quality, relevance to conference topics of interest, originality, significance, and clarity. Accepted papers will be published by IEEE.